venerdì 30 luglio 2010

WoW PRO - best resource of guides

WoW PRO is probably the best place where to find guides for World of Warcraft.
It may be not the biggest one, but all guides are accurate and Jame's Addon definitely makes the difference.
There's a rank progression on the site that can be achieved by commenting (all comments are moderate, for the new members) or contributing.
Contributing to projects hosted on WoW-PRO will make you feel ever more their professionalism.

More over everything is aimed to the best experience for the player, so sometimes speed is subordinated to fun...but isn't that the reason we play WoW?
WoW-PRO team didn't forget this.

domenica 25 luglio 2010

Cataclysm: New Guild UI

Cataclysm: New Guild UI: "In the recent Cataclysm beta build the new Guild UI has been partially enabled. The new Guild UI is only available by typing /groster currently, but presumably will have it's own menu option in the future.

Inside you'll start off with the revamped roster list. Several new panels have been added to the roster, with the default panel displaying level, class, name and last zone the player was in. A little drop down at the top will let you switch to the other two panels: Guild Status and Professions. The Guild Status panel is pretty much exactly the same as the one we currently see in-game. The real nice part about the new roster is the addition of the all-new Professions panel! The list allows you to see who has what profession, and then open up a second window to see all the patterns you have within the guild, and to view who has them.

Check out an extensive visual tour of the new Guild UI after the break! Also, be sure to check out our recent Guild Perks blog for a full rundown of all the interesting new benefits you can earn by being in a guild!

Continue reading »

By fewyn on 07/23/2010 at 5:36 PM"

Cataclysm: New Raid Frames and Reforging(?)

Cataclysm: New Raid Frames and Reforging(?): "In a recent Cataclysm beta build Blizzard introduced new raid frames, to allow better testing (since there are no new raids enabled) they have enabled them as party frames. The new raid frames are vastly different from the live version. Taking some design aspects of popular addons like Grid I believe Blizzard has designed raid frames that I personally might not have to use an addon for!

Also added in the newest build, Reforging has finally made its appearance. Performed by Highborne Thaumaturges in the major cities, reforging allows you take secondary stats on your armor and convert them to another secondary stat. An example used by the in-game thaumaturges is, if you have an item that increases hit rating but you would rather it increase your haste rating you can convert the hit to haste for a price.

Unfortunately we are unable to test reforging to get more exact information, as it is currently bugged!

By fewyn on 07/23/2010 at 1:25 PM"

Cataclysm Spell Updates: Armor Specializations and New Talent Calculator Interface

Cataclysm Spell Updates: Armor Specializations and New Talent Calculator Interface: "So not only do we have a ton of spell and talent updates for you (including the new armor specializations, we've also updated the appearance of the talent calculator to match the in-game interface—right down to the shiny glow effect on the specialization selector!

The new talent calculator interface features icons for the class roles (both on the spec selector and across the header), icons to let you know which trees are still locked and which are available, and more. We've also got a full list of the new skills available, including a complete list of the new armor specializations!

By Malgayne on 07/22/2010 at 8:45 PM"

martedì 20 luglio 2010

New Talent Calculator Interface

New Talent Calculator Interface on wowhead!: "We've updated our Cataclysm Talent Calculator to accommodate the new in-game interface!

Now, when you load up the talent calc, you'll be taken automatically to a screen like the one at the right here. This gives you the run-down of the individual talent trees (the same one you get in the in-game interface), as well as letting you "choose a specialization". Just like in-game, choosing a specialization will lock you into that tree until you've spent 31 points there.

There are still a few bugs to work out, and a few problems with Blizzard's data, but we figured you'd want the chance to play with it while we're working out the kinks. Don't forget you can use the button in the bottom right to switch between the "talent tree" view and the "summary" view!

If you're curious about the changes to the new Cataclysm talent system, we ran them all down in a previous blog, but here's the gist of it:

Talent trees have shrunk. They're now only seven tiers deep. You still need 5 points to move to the next tier, but (so far) no talent has a maximum of more than three.
You now accumulate talents differently: One point at level 10, then one at every odd level until you reach 81—after which you get one every level. So 10, 11, 13, 15...79, 81, 82, 83, 84, 85.
You will choose a "specialization" at level 10. You will be locked in that tree until you've spent 31 points there, then you can spread out.
When you choose your specialization, you will automatically learn a new core ability for that spec—like for Blood DKs or for Protection Warriors.
When you choose your specialization, you will also receive your "Mastery" bonuses as a flat increase across the board.
The "unique" mastery that was originally announced for each spec will be unlocked around level 75, and will be a scaling bonus that increases based on the "Mastery" stat on your gear.

How's that? Simple enough? Come play with the new talent calc and see what you think?

[By Malgayne on 07/16/2010 at 2:15 PM" on wow head forum]