martedì 7 settembre 2010

Cataclysm Beta (Build 12857): New Glyph UI + Eclipse Bar Redesign

Cataclysm Beta (Build 12857): New Glyph UI + Eclipse Bar Redesign: "You may have remembered hearing that Glyphs were changing from consumable items to learnable skills. Last build we saw the makings of that—now, when you use a glyph, it goes into your general tab of the spellbook, ready to be used whenever you want to place it. Well in this latest build Blizzard has taken it a step futher and given the glyphs tab of your talent frame a complete makeover!

First off they've vastly increased the size of the frame—it's now the same size as the talent frame. You now have NINE glyphs to select: 3 Prime, 3 Major, and 3 Minor. On the right side of the panel you will have a list of all learned and unlearned glyphs. Blizzard was also kind enough to add some advanced glyph searching! No need to scroll down the list forever trying to find that one pesky glyph to switch in.

Screenshots





Update: Ghostcrawler has made a post on glyphs in Cataclysm that is well worth the read!

Some of those glyphs don't look correct. Colossus Smash is a major. Hamstring doesn't do that anymore. Shield Wall provides 60% damage reduction but on a longer cooldown. That's just off the top of my head.

Prime glyphs aren't going to be exciting in a "change up your rotation" style. We want primes to be unambiguous dps (etc.) increases so we figured they might as well be easy to understand rather than something so convoluted that everyone would just go to a fansite to see which 3 to pick.

The majors are more interesting, because they are either not dps increases at all, or dps increases in ways that are tricky to math out. We think players will debate and geek out more about which majors to use, and with the new glyph design, swapping them out once in awhile isn't very painful.

Minors are basically convenience or fun.

We don't want glyphs to change rotations. We feel that was a mistake in LK. Talents should affect your rotations, and glyphs should just provide a little bit of customization and power. We fixed some class problems with glyphs in LK, which was an easy solution to do at the time, but now is the time to undo all of that and let the classes stand on their own without the glyphs.

The Eclipse Bar used by Balance Druids has also received a (much needed in my opinion) makeover. It now lights up up when you hit an eclipse so you know when to switch sides. You can check out the screenshots of it in action below!

Screenshots






By fewyn on 09/02/2010 at 2:28 PM"

venerdì 3 settembre 2010

Issue #36 - William Dean Blankenship Jr.

Issue #36 - William Dean Blankenship Jr.: "

Yep. Still have no idea who that guy is.


Today's page was done by William Blankenship:



William Dean Blankenship Jr. is a self-taught flashing animated GIF from northern West Virginia. A recently self-elected Pope, William is the creator of and artist for The Thunderchickens and Special Edition. He's also worked on titles such as Razor Kid, Warmageddon, Crazy Mary, Abigail and Rox and has done illustration work for Red Bar Radio, Distorted View podcast, Downlow Clothing, and Chicago improv comedy posters. He's currently working on his creator owned miniseries, The Thunderchickens with writer and co-creator Chad Boudreau. When not drawing, William enjoys watersports and is a sucker for other people's pain.



We'll see you on Monday, folks, have a great weekend.


-sohmer




"

The Molerat

The Molerat: "

The Molerat

"

giovedì 2 settembre 2010

Cataclysm: Heroic Shadowfang Keep and Deadmines Available at Launch

Cataclysm: Heroic Shadowfang Keep and Deadmines Available at Launch: "I know you all heard the bad news that heroic modes for and wouldn't make it in for the launch of Cataclysm. Thankfully, it seems the original appraisal was wrong! Valnoth has come along and posted an announcement stating they will have the heroic modes for both SFK and DM at launch!

  • Heroics are not ready for testing.


Heroic Shadowfang Keep and Heroic Deadmines WILL be released with Cataclysm. You will not have to wait for a later patch.

By fewyn on 09/01/2010 at 4:07 PM"

Cataclysm Model Update - New Armor Sets, Minerals and Armadillos! What?

Cataclysm Model Update - New Armor Sets, Minerals and Armadillos! What?: "Blizzard just unleashed yet another patch to the Cataclysm beta last night, and with that comes more Cataclysmic model goodness! We've got some interesting new armor set models for each specialization (cloth, leather, plate and mail) and a few new weapons (including what appears to be Deathwing's mace)! We've also found some Cataclysm mineral vein models, a few new objects, and armadillos. I know you guys were thinking, "Man, how could Blizzard EVER top camels? Seriously!" - WELL WE'VE GOT ARMADILLOS NOW. I bet these little buggers roll around all sorts of awesomely. I wonder which one is going to be our new companion pet? With all these domestic critters getting added, maybe we'll get our moose just yet!

We've got pretty pictures of all the model sets that you guys can click to view the armor on the race / gender of your choice in our 3D Model Viewer, so no complaining about any bias in selection of races, okay? Check out the full blog to view 'em all!


Continue reading »

By Miyari on 09/01/2010 at 4:29 PM"

mercoledì 1 settembre 2010

Cataclysm Mages - Thoughts, Projections, and Assumptions

Cataclysm Mages - Thoughts, Projections, and Assumptions: "

Introduction



This 'guide' will explain the upcoming mage changes in cataclysm as well as anything I have figured out or have assumed from some research. Enjoy!



Changes



New Spells:



Flame Orb (81): Similarly to Taldaram's Conjure Flame, Mages will be able to conjure a ball of flame that flies in a straight line. Enemies near the path of the ball will take damage. It is possible that there will be a Fire talent that makes the ball explode when it reaches its destination.

Curtain of Frost (83)Creates a 30-yard wide curtain of frost somewhere in front of the caster. The curtain will slow down enemies that try to trespass it, and will do damage on them

Time Warp (85)Grants a passive haste buff to party and raid members. The buff will be similar to Bloodlust/Heroism and will be exclusive with either one, sharing the Sated/Exhaustion debuff. Time Warp will also give the Mage a temporary movement speed boost, which can still be gained while Sated or Exhaustion.



Thoughts:



Personally i love these new spells, they add a new role for mages with the Time Warp (85) spell, as well as adding AoE a little more interesting rather than just blizzard spamming.



Flame Orb (81) adds a great new AoE because in those instances when mobs must be apart from each other we can still hit everything by just getting in line with them.



Curtain of Frost (83) just made mages a little more deadly in PvP... not only do we have frost spells to slow people down with this spell we can cast it and blink away and nuke that fool as he/she is stuck running through that, absolutely awesome for kiting especially because we dont have to channel it. That mixed with Time Warp (85) makes us probably the best class for PvP (although i have to see the full arena rules for cataclysm to kow if this spell is even allowed).



Specs:



With the specs becoming smaller and simpler it makes for easier spec making, personally i think fire will become the new raid dps as arcane seems to have drifted more into a pvp style spec and frost still maintains its leveling potential. With this spec Here you spec into many talents that cause damage over time and cause you to increase your haste for quicker attacks while not being forced to add uselss talent points into things just so you can reach a lower teir in the spec, however looking into the arcane tree into a spec like this you see were forced to spec into things like Improved Counterspell and Prismatic Cloak just so you can reach the bottom of the teir, you can also see that many of the universally good points are at the top thus stating that other specs should possibly be used. as well as none of the other points in the other trees are good for the arcane tree which forces us to put it into something that doesn't give us much benefit.



Now if you look into the frost spec you'll see a lot of things that are useful for leveling but not much for raiding or instances ... many slow effects, survivability, decreased cool downs, and not many damage increases or raid buffs clearly making this the leveling spec.



Mechanics Changes:



Arcane Missiles is being redesigned to become a proc-based spell. Whenever the Mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the Warrior’s Overpower works. The damage and Mana cost of this spell will be reworked to make it very desirable to use when available. This change should make gameplay more dynamic for the Mage, particularly at low levels.



Mages will be unable to conjure food and water until level 38, with Conjure Refreshment you will be able to summon food that restores both health and mana.



Both of these things don't exactly effect the higher level mages but rather the lower level ones because if i am right and arcane is not the desired raiding spec then Arcane missiles become a useless spell, also the food conjuring doesn't effect us at all unless we are below level 38... so to all you wanna be mages i suggest you level up past 38 before you get gypped into buying your own food and water like those other classes Sticking out tongue



PvP:



Mages have become much more desirable now because of our new skills, Damage output, and new mechanics. I believe arcane is the new PvP spec because of these reasons:



1. The spec clearly screams pvp with its:Nether Vortex

, Improved Blink, Improved Polymorph, Incanter's Absorption, Prismatic Cloak, and Improved counter Spell. Which makes the spec look somewhat like this depending on what the kiting abilities are like.



The Arcane missile mechanic also adds to it because it sounds like any damage caused could trigger arcane missiles.



The new spells also allow for some nice kiting strategies like mixing imp Polymorph with imp blink and curtain of frost plus Nether vortex adds for some really nice and easy kiting 1v1 or even 2v1 if you just poly one guy and focus down the other not to mention that fact that you'll have partner(s). And to top it all off Time Warp makes things that much easier with the imp haste and allows you to nuke even quicker!



I hope you enjoyed my thoughts assumptions and new tactics for cataclysm mages, leave your thoughts on mages or this guide in a comment if you want.



*Information from WowHead

"

Cataclysm: Zul'Gurub Gone!

Cataclysm: Zul'Gurub Gone!: "Sad news for a lot of people, Valnoth has just made a post on the official forums stating Zul'Gurub will be removed in Cataclysm. No word yet on if Swift Zulian Tiger or Swift Razzashi Raptor will be moved elsewhere, but we can only hope!

Zul'Gurub is gone as a raid instance come Cataclysm.

By fewyn on 08/31/2010 at 7:40 PM"